#include "Mouse.h"

int Mouse::x;
int Mouse::y;
Mouse::State Mouse::state;
int Mouse::index;

void Mouse::init() {
	x = 0;
	y = 0;
	state = Mouse::NORMAL;
	index = 0;
}

void Mouse::draw() {
	draw_sprite(wz::top["UI"]["Basic"]["Cursor"][tostring(state)][tostring(index)], Mouse::x, Mouse::y, false);
}